love2d的输入包括love.keyboard,love.mouse,love.joystick(手柄)
键盘: 按键检测是否按下可以用love.keyboard.isDown("键值"),如love.keyboard.isDown("up"), 检测向上键是否按下,按下返回真. 还可以用love.keyboard.setKeyRepeat(delay, interval)设置重复按键的延时和间隔, 当延时(delay)设为0时,不允许按住一个键不放,interval没明白怎么回事.如果你知道,请告诉我. 也可以在love.keypressed(key)回调函数中检测是哪个按键(key),我试了一下,不支持按住一个 键不放. 鼠标: 鼠标在love.mouse模块中,函数很多,可以自己查看wiki 手柄: 手柄在love.joystick模块中,由于没手柄,没有试验,与键盘,鼠标应该类似.love2d的音乐功能在love.audio模块里,底层使用openal,支持20多种音乐格式.
音乐只有一种数据类型"source".使用love.audio.newSource可以创建一个source对象 sound = love.audio.newSource("pling.wav", "static") --有static和stream两种模式,分别对应短和长的音乐 默认是stream模式. wiki上两种模式的对比如下,可见对长音乐应该使用strem模式 Keep in mind that, if you pass love.audio.newSource "static" as a second argument, the sound file will be expanded into memory, so if you load a 5MB compressed .ogg file that way, it would consume ~50MB RAM when fully decompressed. Consider not using "static" in such cases.接着可以使用source对象的方法控制音乐的一些效果如:
sound:setVolume(0.9) -- 音量为90% sound:setPitch(0.5) -- 音调为50%,类似频率的高低下面是我的示例程序,演示了鼠标轨迹的捕捉和音乐的播放.
tutor3.lua
local mousePos={}qx,qy=100,100playSound=falsefunction drawQuad(x,y,width,height) love.graphics.setColor(0, 255, 0) love.graphics.quad("fill",x,y,x+width,y,x+width,y+height,x,y+height)endfunction drawMouseTrack() love.graphics.setPointSize( 3 ) local x, y = love.mouse.getPosition( ) table.insert(mousePos,x) table.insert(mousePos,y) love.graphics.setColor(255,0,0) --取出mousePos table里的元素,下面即c语言的for(int i=1,i
main.lua
require("tutor03")function love.load()sound = love.audio.newSource("assets/sound.wav", "static")music = love.audio.newSource("assets/music.mp3") --默认是stream,动态加载,适合播放时间长的音乐music:setVolume(0.5)love.audio.play(music)endfunction love.draw() drawMouseTrack() drawQuad(qx,qy,20,20) love.graphics.print("qx=" .. qx .. " qy=" .. qy,20,20)endfunction love.update(dt) --按键检测 if(love.keyboard.isDown("up")) then qy=qy-5 end if(love.keyboard.isDown("down")) then qy=qy+5 end if(love.keyboard.isDown("left")) then qx=qx-5 end if(love.keyboard.isDown("right")) then qx=qx+5 end --检测小方块是否运动到窗口边界 if(qx>=780)then qx=780 playSound=true elseif(qx<0)then qx=0 playSound=true end if(qy>=580)then qy=580 playSound=true elseif(qy<=0)then qy=0 playSound=true end if(playSound==true) then love.audio.play(sound) playSound=false endendfunction love.keypressed(key)--~ if(key=="up") then--~ qy=qy-5--~ elseif(key=="down") then--~ qy=qy+5--~ elseif(key=="left") then--~ qx=qx-5--~ elseif(key=="right") then--~ qx=qx+5--~ endend
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